Monday, 7 March 2016

Creativity


Creativity G325 – Lois Moyes Evans

 

Creativity refers to somebody creating something new (e.g. a product, solution, work of art etc.) that has some kind of significant value, essentially, “making of the old, rearranging of the new” (Bentley). What counts as ‘new’ may be different to the individual creator, or to the society or domain within which the creation occurs. What counts as “valuable” is similarly defined in a variety of ways. Most people associate creativity with the fields of art and literature. In those fields, originality is considered to be a sufficient condition for creativity.

 

In pre-production at AS I used digital technology for the research and developing ideas of what I wanted to include in my music magazine, this includes using Google for pre-existing music magazines which helped develop my ideas and creativity for my own music magazine. I also used Photoshop in my pre-production with my preliminary task of the ‘Haydon School’ magazine and this was useful as it gave me a basic idea of the skills and features that I would be able to use in my main task. It helped me to see what I would be able to add to my raw images for my music magazine and features such as ‘sharpen’ and ‘blur’ to make some areas stand out more and I could test these on the preliminary task to find the best effect before I added it to my main task. At A2 pre-production in the planning for my music video of Tove Lo Habits, I used a lot more links for the information that I have included in my work and this is useful as it can show where different websites gave influenced my final music video and how I have explored different areas of creativity. I also used Microsoft Word a lot more as it can automatically find any grammar and spelling mistakes which means that I save time and can spend more time on creating my video, rather than worrying about going through and picking out all of the spelling mistakes. A third piece of digital technology I used at pre-production at A2 is the Canon camera which I used to take pictures of my actors, props, costumes and locations which meant that I was able to see exactly what everyone was going to wear, and how it would fit in with the rest of the scene. This meant that when it came to the actual production I had all the planning for the video covered and I knew where everything was going to go, and how it would fit in with the indie pop, this helped my creativity as I could work around conventions to explore different areas of my chosen genre.

 

In the production stage at AS I used a range of different digital technologies which I was capturing my images and this includes the camera shots that I was using for my Canon camera as I stuck to mainly a mid-long shot to include within my music magazine whereas when this advanced to A2 it seems as though I was more able to look at a range of different camera shots, so that I could see what was the most effective for different scenes that I wanted to shoot which helped my creativity. I also had a lot more practise of how to use the camera for A2 compared to AS as it seems that I was able to keep the clips a lot more precise to how I wanted it, and could change features on the actual camera, whereas at AS I just took the original photos and then left it to when I came to post-production to what I had to edit on each photo which took up more time for my digipak and music album advert. I think the reason I was more adventurous in A2 with the way that I filmed was because I had looked at other theorists such as Jean Baudrillard as he  had the some ideas are appropriate for music videos which helped and inspired my creativity of my music magazine.

 

In post-production in the first year I used a range of different software to create my music magazine and these include Photoshop and In-design which advanced my creativity because of the range of features I had available. I used a range of effects on Photoshop such as ‘Sharpen’ and ‘Blur’to make some areas of my photos stand out more than the rest to create a focus on the main image. These effects were useful on a music magazine as the focus would be on the main artist on the front page, rather than what is around them, I found this from conventions on an NME magazine which had the same layout which mine did. I also stuck to a mainly mid-long shot for my music magazine front cover as this is what I had seen from other music magazines such as Rolling Stone. This changed in the second year as I started to look more deeply into what was being shown in a music video and I could test more of a range of features in my own video and Adobe Premiere contributed to this as it is a much more advanced program which uses features such as transitions, titles, brightness and exposure which when are set at the right level, create a very good pop effect. I also used much more creativity in my evaluation at A2 as I used a combination of platforms and then added sound that I had recorded as I think that if people can hear what you are saying, it becomes a lot more effective and shows good use of digital technology, you can also put more creativity into videos and voice-overs as you can talk about separate topics which relate to your original point whereas when you just write out the evaluation you just write what the answer is.

 

In conclusion, I think the bigger range of digital technology that I used for A2 helped the amount of creativity I was able to express.

Wednesday, 18 November 2015

Postmodernism Mock Re-write

Postmodernism Essay

It is not always clear what is and what isn’t postmodern. This is due to the fact that postmodernism does not have a specific definition. Postmodernism media rejects the idea that any media product or text is of any greater value than another. All judgments of value are merely taste. This means that anything can be art and can deserve to reach an audience, and culture effectively ‘eats itself’ as there is no longer anything new to produce or distribute. Postmodernism suggests that the distinction between media and reality has collapsed, and we now live in a ‘reality’ defined by images and representations – a state of simulacrum. Images refer to each other as reality rather than pure reality that exists before the image represents it in a state of hyper-reality. Postmodernists believe that all ideas of ‘the truth’ are just competing claims.

Modernism is different to this, modernism is what came before postmodernism. It refers to attitudes and beliefs in religion and is mainly based on using rational and logical means to gain knowledge and that morality can be defined. Whereas postmodernists believe that morality is relative.

One music video I believe to be postmodern is ‘Who’s laughing now’ by Jessie J. This is due to it following the typical conventions of a postmodern music video. This includes using Baudrillard’s Hyper-conscious. Throughout the video the audience can clearly see that the artist is playing multiple, highly stereotypical characters, as well as herself. She dresses as a teacher, dinner lady and a school student, demonstrating hyperconscious to remind the viewer that what we are watching is not real and is all in the artists mind. This is highly postmodern due to the audience being able to see inside another person’s mind. This can also be a form of Narcissism as they appear to exaggerate their self-image to emphasize the individual stereotypes. Coming back to my point of postmodernism ‘eating itself’, the narcissism is postmodern due to demonstrating intertextual references.

This video is, what I personally believe to be an interetextual reference to ‘Mean Girls’ this is due to the group of girls featured in the video wearing entirely all pink and demonstrating bitchy and nasty behaviour toward the other kids within the video which ‘Mean Girls’ are typically known for. This postmodern reference is common throughout postmodern medias as it allows the audience to feel like they are ‘in on the joke’.

Furthermore, this video follows further conventions of postmodern media as it includes Baudrillard’s idea of Hyper-reality. This is due to the video being presented from a younger version of Jessie to her actual self. This applies postmodernity due to there being no distinction between them. By this I mean no progression of time is implemented throughout the video. This lack of progression confuses the audience because they do not know what is real time and what is just a feature of Jessie’s imagination. This applies postmodernity because it is not real.

Another example of postmodernism is that it includes playfulness which is evident due to their being some funny and in sensual situations created. For example this occurs when the foam fight kicks of in the classroom, this is created to portray humour. Which comes on to Parody. For example, the video parodies the school by over stereotyping the staff and parodies the bullies by humiliating. This again shows qualities of postmodernity due to the viewer being ‘in on the joke’.


To conclude, Jessie J’s ‘Who’s laughing now’ could be argued to be a postmodern music video due to showing multiple examples of postmodern conventions in music videos.